It’s got all the classics: a town with a problem, a forest and a dungeon.

Plus, devout religious anarchists.

Oh, also vultures with human hands, a spider in love, professional ogres, eight factions in conflict, a giant, a dragon, an absolutely stupid amount of treasure, and a minimum of obvious solutions.

It’s my loveletter to my favorite dungeon game things:

  • A workaday world wrestling with intractable conflicts and strange horrors

  • Problems whose solutions become problems

  • Crawling with choices & consequences

  • A darkness full to bursting with treasure, gunpowder and matches

  • Beautiful full page art

  • No AI content of any kind

  • Death, death, death! for the unwary and the unlucky

It also features some of the designs I’ve been talking about here recently, such as Overclocking the Encounter Die. More design-notes / blog posts soon to come on how I think about adventure design.

This is my favorite reward: actual-ass index cards with allt hes tatblocks from teh adventure on them.

It’s got beautiful full page art (so you can show it to the players!) and no AI at all.

It’s well indexed for use at the table: both by page number and location, so you know where everythign is at a glance.

What are you waiting for? go on, go check out the kickstarter!

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